No, I am not referring to the philosophical idea.
Destiny is the newest game to come from Bungie, the fan-pleasing, mega developer that created the highly successful Halo franchise. After 343 Industries and Microsoft acquired Halo, Bungie set their sights on a loftier goal, focusing all their time on a new game that they wanted to distinguish themselves with.
This soon-to-be-epic game is set to release in September, but many gamers who have pre-ordered the game received codes to test the beta, which had just recently ended yesterday. Those who have experienced the beta have much to awe about, as well as some aspects they should consider asking Bungie to look into (in which they are all ears).
From the onset, Destiny already sets itself to become the epic tale that Bungie had envisioned it to be. The Traveler, a giant sphere of mystery, was first found on Mars by Earthlings. The Traveler then brought about the Golden Age of mankind, allowing advances in technology to aid in human colonization on planets within the solar system. The Traveler is held in such high regard that much of humanity consider it to be a sentient being, even a deity.
But with good, there must be evil. The Darkness, the Traveler’s enemy that has chased it all through out space, encroached and destroyed the Golden Age of man, nearly causing the extinction of all humans. It was only through the Traveler that a handful were able to survive. Now, the burden of the survival of life rests upon the Guardians, beings that were chosen by the Traveler to do battle with the Darkness in it’s stead.
You are one of the Guardians.
You’re character in Destiny is not only made for one game. Your character’s story will cross multiple sequels, as mentioned by Bungie.
You currently have three choices of race:
Human, which is, well…a human.
Awoken, a being eminating with a magical aura. Also, see definition of an elf.
Exo. Not entirely sure what to peg it as, but it screams andriod/robot/robot.
“I’ll fight, just send me the codes.”
After you choose your racce and what he or she will look like, your next choice is class. Currently, there are three classes, and each look to be promising their own type of gameplay:
1. Titan: Master Chief comes to mind when choosing this class. Their focus is all out attack. Their movement is restricted due to the armor they wear, but it is because of that reason they can take a punch. Titans can also return the favor, being masters of heavy weapons and attacks. If you want a good tank, a Titan is your best friend.
2. Hunter: strike swift and strike fast. But better to strike from afar. Hunters have less durability compared to Titans, but if you keep moving and stay stealthy, you won’t need to take as many hits before throwing a knife in your enemy’s back.
3 Warlock: Classic Mage character in the ways of RPG. Warlocks have higher health and quicker regeneration. Just remember, they can’t take too many hits. The upside is that they are able to utilize their powers from “the Void” to do their damage.
I have had the experience of playing as a Hunter during the beta. Hunters are true to their name; swift, proficient at a distance and up close, and stealthy. The skills you get as a Hunter are invaluable. As the game progressed, I was able to double-jump, throw throwing knives at my enemies, and move at a pace much quicker than the other classes. Now, this is a good class to have for an open world game, as Destiny truly is. However, once you head into the buildings, things start getting a little tougher. While short range melee attacks and weapons prove to help the Hunter with the close distance fighting, it is noticeably difficult when up against a swarm of enemies. Devil’s Lair, for instance. There is a moment where you have to defend your companion, Ghost, from the forces attacking and you’re in a confined area with not too much wiggle room. Hunters caught in the wrong side of the map will be exterminated quickly. It isn’t too much of a difficult fight, but as a Hunter, you need to be quick and crafty. Throw knives at weakened enemies, run behind cover and pop shots, and make sure you aren’t overwhelmed at any point without being able to run away. Destiny clearly emphasizes a little “fight together or die alone” mentality, and Bungie was possibly going in that direction. You can be great player, but you can dominate with friends.
The gameplay is similar to Halo’s FPS, something Bungie probably kept or used during the early stages of development. The gun bobbing as you move, quick ADS, and even the display has some reminiscence of the past. But Bungie makes sure to improve on what has been working for them so far. Your Ghost, the companion that the Traveler has granted you to help guide you throughout your journeys, is your 343 Guilty Spark of Destiny. In other words, and also if you haven’t played through the Halo franchise, your Ghost helps you find and traverse and hack your way throughout your sojourn. Unlike Guilty Spark, you may call upon your Ghost by pressing the PS4 controller’s touch pad. It opens up a small window on the left of your screen, indicating important places with markers, and also giving you the option of going back into orbit so you may find another destination to explore and wreak havoc. Bungie has successfully integrated Cortana and Guilty Spark into Ghost (devoid of constant incessant monologue, replaced with mission directives and guidance) for your travels throughout the galaxy.
When you go through all the wonders of Destiny, you can marvel at the environs and the detail that each place displays. A rounded gorge that looks like the tail end of a sewer drain. A metal building, with shades if rust forming on it’s surface. The entirety of “Old Russia” is strewn with relics of a way of living no longer existing during the war on Darkness.
Now, as the battlegrounds of Earth look desolate and dilapidated, the opposite can be said for the guardian’s safe haven, the Tower.
The Tower provides a sanctuary for the battling Guardians, protected by the Traveler itself. With the high end technology and kiosks of merchants and traders on it’s surface, it is immediately shown that there is still life on Earth. Robed ambassadors aid you in your quest for galactic peace by giving you the tools for your trade, and occasionally sending you off to another perilous mission after doing so. They are found in the heart of the Tower, with lights warmly illuminating the way along the digitalized walls. Brilliant design work from the team make it feel like a subterranean mission base, which, apart from the fact of it not actually being underground, is exactly what it is. Planning and plotting against the universe’s major foe is undertaken within the Tower’s walls.
“We need coffee in here. Send the Guardians to Columbia.”
Image from vg247
That sums up the entire beta experience; dip your toes in epic galactic warfare on Earth, and see if you want to be a part of this massive collection of warriors.
So, in the beginning views and playthrough of the game’s beta, Destiny primes itself for its release. Expanding and evolving from Halo, Bungie truly sends Destiny on a completely different level. The company’s epic adventure has yet to begin, and we’re all anticipating the best! *